Skyrim gives you the freedom to build one of the most powerful characters of all time, the werewolf. IPostProcessMillisecondsLoadingQueuedPriority=20įArchiveInitBufferMB=8.0000 <<<<< or 16.0000, i had 16 atm and didnt see any negative impact.If you are a fan of Van Helsing or Hugh Jackman in general (Wolverine!), werewolves are hard to miss. <<<<<<< idk if it works, but it doesnt hurt hit, but it looks nice on 9 or even 11)īDispla圜loudLOD=1 <<< ? new, delete if there are any issues. UGridsToLoad=7 ( 5 is default, imo 7 -9 is max or you could see perf. SResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsaįSunShadowUpdateTime=1.0000 <<<< 0 if you see weird dancing shadows SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa Check the Warnings.txt file for more information. Errors may occur during load or game play. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on.
UiMaxSkinnedTreesToRender=50 <<<< 40 is ultraįLODFadeOutMultItems=8.0000 <<<<<<< lower if you have perf. MouseHeadingYScale=0.0125 <<< new line, better mouse controlįSplitDistanceMult=2.5000 <<< or 2.0000 (test for stutter) IShadowMaskQuarter=3 <<<< this can too, but is needed for internal shadows, (use between 3-4)įMouseHeadingSensitivity=0.0125 << IMultiSample=4 <<<<<< edit: dont enhance use only ingame for better IQ. IShadowFilter=3 <<<<<< 4 max or you get black rectangle, to low causes that "blinear" shadow shimmering bug with inverted non solid rectangle IShadowMapResolutionPrimary=1024 << or 2048 (btw, same as above its not player shadow in caves) IShadowMapResolutionSecondary=1024 << or 2048 (btw, its not player shadow) IBlurDeferredShadowMask=1 <<<< or max 4 for more blurry, 1-2 for sharper but blocker shadowsįShadowDistance=5000.0000 <<<< up to 7000.0000 is fine too These are my settings atm ( updated 21.11.11:nerd You can help yourself with this very handy tool.ītw its improved a bit since first release. I guess i will have to lower all 2 shadow values to 1024 to keep it at higher frames, form what i saw they're cpu based - thus huge bottleneck at very high values.Įxcept iShadowMapResolution=3072 (this is player shadow in caves, etc.), if you want to sacrifice this then use 2048 or even 1024, but it looks blocky. intensive, but other shadow filtering parts and shadow size.īut in some cases it still dips to ~ 40fps. There are 2-3 lines that take the biggest hit, and shadow distance ain't really perf. There is still a possible chance you might get it a little, but only if you're using 3rd person view at max distance.Īlso i can keep 60fps with this setting (occasional loading stutter 53-57fps). Ok after ~2hrs of tweaking i found out the best Shadow quality/distance ratio without that "bilinear" shadow shimmering.